Aktualno
Categories
Prijava na e-novice
Prijavite se na e-novice in prejmite kupon za 10% popusta ob naslednjem naročilu.
Short description:
The ship's apprentices land on Big Pirate's island to steal his treasure. But he does not want this to happen and really wants to catch them before they are off to sea again!
This game is for 2 to 4 players, lasting around 15 minutes.
Suitable for: 5+ years
Contents: 1 pirate figurine, 3 sailor figurines, 3 treasure chests, 1 game board, 7 coconut trees (hiding spots), 1 large pirate die, 1 small ship’s apprentice die, 9 coconut tree cards, 4 parrot cards.
Aim of the Game:
Game setup:
Choose a player to play as the pirate. If multiple players wish to be the pirate, each player rolls the pirate die: the player with the highest roll plays as the pirate. Each other player takes a sailor figurine. Place the 7 coconut trees/hiding spots in their spaces next to each of the 7 darker spaces of the board. Place the sailors on the small boat space in the corner of the board. Place the pirate and the treasure chests on the cave space.
Each sailor takes cards based on the number or players:
- 3 Sailors: Each sailor takes 3 coconut tree cards and 1 parrot card,
- 2 Sailors: Each sailor takes 4 coconut tree cards and 2 parrot cards,
- 1 Sailor: The sailor takes 5 coconut tree cards and 3 parrot cards.
Playing the Game:
The sailor to the left of the pirate goes first: he rolls the small die and move his figurine that many spaces. If there are more than one sailor player, the other sailors do the same in clockwise order. Then, the pirate takes his turn: he rolls the large die and moves the pirate figurine that many spaces. When all players have taken a turn, they continue playing in clockwise order.
Movement Rules
- Sailors can move forward or backward but only in one direction each time they roll the die. A sailor can pick up a treasure chest by moving to or past the cave space. Each sailor can carry only one treasure chest at a time.
- The pirate can move forward but never backward. (The pirate's hat indicates which direction the pirate is moving.) Each time the pirate reaches a space occupied by a sailor, the pirate stops on that space and catches that sailor: the pirate takes the sailor and removes it from the game. If the sailor was carrying a treasure chest, it is placed back on the cave space.
To hide from the pirate, a sailor can:
- Use a parrot card: Before rolling the die, give a parrot card to the pirate to double the die result. If you roll a 3, you move 6 spaces (3 x 2).
- Hide behind a coconut tree: When a sailor moves to or past a space with a coconut tree (one of the darken space), he can say "Hiding spot!" and place his sailor behind the coconut tree. If a sailor is already on a coconut tree space (but not hidden) at the start of his turn, the player can say "Hiding spot!" and place his sailor behind the coconut tree instead of rolling the die. When a sailor is hidden at the start of his turn, he can:
- Stay hidden: The sailor can give a coconut tree card to the pirate instead of rolling the die.
- Come out of hiding: The sailor rolls the die. In this case, make sure to count the coconut tree space as the first space (if the sailor rolls a 1, he places his sailor on the coconut tree space). If the sailor does not have any coconut tree cards, he must come out of hiding. Important: If the pirate is on the coconut tree space, the pirate catches the sailor as soon as he comes out of hiding.
- Come out and drop his treasure chest: The sailor comes out of hiding and chooses to leave the treasure chest he is carrying on the coconut tree space he is leaving. This will force the pirate to stop on that space and place the treasure chest back on the cave space.
Winning the Game
When a sailor lands on the boat space while carrying a treasure chest, that sailor immediately wins the game. Important: The sailor must roll the exact number on the die to land on the boat space. If the pirate successfully catches all the sailors, the pirate wins the game.